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STRATUM: Progress and Showcase

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zero
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STRATUM: Progress and Showcase

Post by zero »

I'm working on a small scale metroid-inspired game called STRATUM, with roguelike elements.
Progress through randomly generated floors, fight aliens.
Its in super early dev so all I have to show is this super basic tech demo with placeholder tiles.
I am quite happy with my progress so far, C is really fun and I've found it simpler than making a game in a game engine.
Developed entirely on my Latitude 2110! (except the windows compilation)
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[Zero, Null, Jas, Clair, Hyacinth, Hyphen]
"genius. it creates energy clones of itself to gather resources, while the main body stays alert and safe. and if i attack, it can simply swap bodies with one of its clones."
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